#include "mytextures.inc" global_settings { assumed_gamma 1.0 } /////////////////////////////////////////////////////////////////////////// // Kamera camera { location <0, 10, -40> direction 3.0*z right 4/3*x look_at <0.0, 0.0, 0.0> } // Lichtquelle(n) light_source { <-20,20,-20> color rgb <1,1,1> } light_source { <30,40,-80> color rgb <1,1,1> } // Umgebungsfarbe } background {<0.0,0.0,0.0>} /////////////////////////////////////////////////////////////////////////// #include "osculating_object.inc" object { OscObject rotate <-45,0,0> }