// Apollonius spheres // Wolfgang.Urban@schule.at #include "textures.inc" global_settings { assumed_gamma 1.0 } /////////////////////////////////////////////////////////////////////////// camera { location <0, 0, -4> direction 3.0*z right 4/3*x look_at <0.0, 0.0, 0.0> } // Lichtquellen light_source { <20,20,20> color rgb <1,1,1> } light_source { <0,-0.2,0> color rgb <1,1,1> } light_source { <-10,-20,-10> color rgb <1,1,1> } background {<0.0,0.0,0.0>} /////////////////////////////////////////////////////////////////////////// #include "Apollo.inc" object { ApolloObject bounded_by { box {<-2,0,-2>,<2,2,2>} } clipped_by { bounded_by } texture { Jade scale 0.2 finish { Shiny } } translate <-0.4,0,0> rotate <0,30,0> rotate <-20,0,0> } object { ApolloObject bounded_by { box {<-2,-2,-2>,<2,0,2>} } clipped_by { bounded_by } texture { Jade scale 0.2 finish { Shiny } } translate <-0.4,0,0> rotate <0,30,0> rotate <-20,0,0> translate <0,-0.3,0> }